In movies and TV shows, those attending schools or living in
towns situated at Hellmouths can usually rely on nick-of-time
intervention in the form of a certain stake-wielding cheerleader
and her small circle of friends. In the real world, where demons
and other beings with misdeeds on their agenda and murder in
their hearts show up unexpectedly, a person can spend the rest of
their life waiting either for the heroine to finish her homework
so she can apply a boot to the south side of the north-bound
miscreant, or for said miscreant to give up on breaking down the
door and search elsewhere for easier prey.
How do you defend yourself, yet stay within the intent of the law? Put the
offender in time out!
Time Out Rounds provide a safe and effective way to take the fighter out of the
fight. More effective than the socially acceptable behavior modification in the
hands of an assertive parent, these rounds can immobilize even the most stubborn
foe for minutes, hours, days, even weeks. And, less
you scoff at the thought of simply stopping the antisocial behavior, keep in
mind that an adversary in Time Out cannot easily resume a rampage... or rather,
when able to resume the rampage, nobody remains in the immediate area.
In its CO2 powered semi-automatic paint-ball packaging, the
Time Out requires no annoying background check, no firearms
permit, and no waiting period to own. The lack of recoil
facilitates handling by all but the most gun-shy of individuals.
An effective range of 60 feet and penetrating power sufficient to
breech a wet paper bag minimize risk of collateral damage to
innocent bystanders. And after the confrontation, no bloodshed
reduces the post-incident cleanup from the mopping and scrubbing
normally associated with high-speed led poisoning to sweeping
away the dirt tracked on to the porch, to say naught of costly
hospital bills and injury suits claimed against homeowner's
insurance. Best of all, the complete lack of deafening report
won't disturb the neighbors or attract attention from local law
enforcement agencies.
A kinder, gentler world calls for kinder, gentler self defense.
So in those moments when diplomacy has failed, after negotiations
have proved fruitless, and when the situation has deteriorated to
the point of violence, living pacifists recommend the
Time Out over plowshares or Holy Swords by a margin of three
to one.
Appearing to be a little more than an older model 8-shot
paintball gun, the Time Out Paint-pellet Pistol draws little
more attention from the mundane world than any other paintball
gun. Even after hitting a target, in all but the most extreme
cases, the chances of associating starvation and dehydration with
a recreational item is remote.
In this rote, Time (see Accelerate Time) separates the person from the time
stream, effectively freezing them in place. They will remain so frozen anywhere
from 10 seconds to much, much longer. from anywhere person with
regards to time the timestream rapidly age the physical by days,
weeks, or months. Prime provides fuel for the reaction. As a
hanging rote, Time also determines the trigger event: impact of
the paint-ball. A mage can create one hanging rote per point of
Arete, and as a hanging rote, the caster may make 1 magazine (8
shots) per point of Arete. As a talisman, standard creation rules
apply. However, the paintball gun (instead of the paintballs)
becomes the talisman, providing for a more sustainable weapon.
Time Out fired by anyone other than the caster (hanging
rote) must hit the target to go off. (Make your normal firearms
roll to hit.) If not used within eight days, they revert back to
bright red paintballs.
Focus: Paintball Gun
Damage: Immobilize (8 dice, difficulty 8); Varies by successes; see damage table below
Successes |
Duration |
Botch |
Hit self with richochet -- wait three rounds and try, try again! |
0 |
none -- it's a dud, dude. |
1 |
1 -- One minute |
2 |
2 -- Ten minutes |
3 |
6 -- One hour |
4 |
8 -- Two hours |
5 |
10 -- Twelve hours |
6 |
18 -- 1 day |
7 |
21 -- 2 days |
8 |
24 -- a week |
9 |
36 -- a month |
10+ |
successes x4 -- Suspended animation, baby! |
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