Forces


Because Forces is a pattern magick, Initiate level Prime is required to create energy. If your effect requires in increase of energy, you must be an Initiate of prime.

Apprentice
Perceive Forces - The Apprentice of Forces first learns to understand the constructs that make up all of the Energies of Forces. As such, the apprentice of Forces first learns to perceive Forces so they will know exactly what they are manipulating when they achieve higher levels of understanding. They may sense any energy they wish, or the lack there of, letting them see in the dark, perceive x-rays, sense motion, or hear the slightest of noises. Any degree of effect result rating will allow a mage to see a force that is not cluttered or jumbled with background noise. A 'noisy' background, however, will require a greater effect result rating as determined by the ST.

Initiate
Control Minor Forces - With this level the mage can manipulate both the positive forces (sound, light, heat, etc), as well as the negative forces (silence, darkness, cold, etc). The mage cannot fundamentally change the force they are manipulating; the force must retain it's polarity (positive/ negative), the mage can merely change it's direction of force. A mage may disguise their voice, eavesdrop on a conversation occurring over a crowded room, cloak themselves in a field of silence, bend and refract light, displace their image, wrap themselves in shadow, create a mirage or focus a flashlight into a fine laser. Heat and cold may be shuffled about, gravity may be redirected, etc. The amount of force that can be affected at this level is quite limited - a mage may short-circuit a car or house, but not an apartment block or power plant. A mage could black out a house, but not a city block. They could change the velocity and trajectory of a bullet or skateboard, but not a Mack truck. The degree to which the forces may be manipulated are generated by the area of effect column of the General effect table. Remember that a force may ONLY be re-directed, not increased or dispelled, so darkening a room would make an adjacent room brighter by an equal amount. Living beings being struck by Electrical force will be stunned for a number of challenges (roughly 4 seconds apiece) equal to the damage rating of the effect minus one for every stamina-related trait they possess.

Disciple
Transmute Minor Forces - The mage may now change one force to another; flip positive to negative, or create or destroy forces at will. One force may be transmuted into another; Radiation can be transmuted to sound, kinetic energy to electricity, heat into cold or darkness into light. Unlike the Disciple level of this effect, a force may be dispelled instead of redirected, and a force may be generated instead of concentrated. This effect may be cast conjunctionally with the spheres of matter or life to transmute the patterns of those spheres to a force, or vice versa. The amount of forces that can be manipulated is also determined by the General effect result table.

Adept
Control Major Forces - This sphere works like the Initiate level of this sphere, but the maximum amount of force controllable by that level of forces is the minimum for this one. The mage may focus the light of the sun into a powerful laser, cloak football fields with prismatic illusions, re-direct missiles in mid-flight, melt glaciers, or throw around Mack trucks like rag dolls. The mage may also erect protective wards against these self-same forces, fireproofing themselves or a building, protecting ships from storms, etc. The parameters of the effect are generated by the general effect result table.

Master
Transmute Major Forces - This level of forces master functions like the Disciple level of this sphere, but like the Adept level, it's maximum degree of control is this level's minimum. The amount of control at this level is almost limitless. Technomancers have used this level of control to create atomic explosions, leveling cities. A Master of forces can conjure (as well as dispel and guard against) hurricanes, firestorms, tidal waves, earthquakes, and nuclear blasts.


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