Tranq Rounds
*** Life * Prime (for immediate and personal use)
*** Life **** Time * Prime (hanging rote/contingency)
In movies and TV shows, non-combatant protagonists walking the mean streets of
"Fill-In-The-Blank-Tropolis" can usually rely on nick-of-time
intervention when facing armed antagonists bent on causing humiliation, physical
injury, and even painful death. In the real world, where all manner of
malevolent beings with misdeeds on their agenda and murder in
their hearts show up all too frequently, a person can spend the rest of
their life either waiting for help to arrive and apply a boot to the south side of the north-bound
miscreant, or for said miscreant to give up on breaking down the
door and search elsewhere for easier prey. Usually, it's a short wait.
The Tranq, a wicked looking CO2 powered semi-automatic paint-ball pistol, requires no
lengthy background check, no firearms
permit, and no waiting period to own. The lack of recoil
facilitates handling by all but the most gun-shy of individuals.
An effective range of 60 feet and penetrating power sufficient to
breech a wet paper bag minimize risk of collateral damage to
innocent bystanders. And no bloodshed after the confrontation eliminates the post-incident cleanup mopping and scrubbing
normally associated with high-speed led poisoning. No bodies to dispose of, no
unexpected trips to the police station, and no costly
hospital bills and injury suits claimed against homeowner's
insurance. Best of all, the quiet report
won't disturb the neighbors or attract attention from local law
enforcement agencies.
A kinder, gentler world calls for kinder, gentler self defense. So in those
moments when diplomacy has failed, after negotiations have proved fruitless, and
when the situation has deteriorated to the point of violence, living pacifists
recommend Tranq Rounds over plowshares or Holy Swords by a margin of three
to one.
Appearing to be a little more than a wicked looking older model 8-shot
paintball gun, the Tranq Paintball Pistol draws little
more attention from the mundane world than any other paintball
gun. Even after hitting a target, in all but the most extreme
cases, the chances of associating loss of voluntary motor control and sudden
paralysis with
a recreational item is remote.
In both forms of this rote, Life blocks the synaptic activity to control
voluntary muscles. Prime provides fuel for the reaction. As a
hanging rote, Time also determines the trigger event: impact of
the paint-ball. A mage can create one hanging rote per point of Arete, and as a hanging rote, the caster may make 1 magazine (8
shots) per point of Arete. As a talisman, standard creation rules
apply. However, the paintball gun (instead of the paintballs)
becomes the talisman, providing for a more sustainable weapon.
Tranq rounds fired by anyone other than the caster (hanging
rote) must hit the target to go off. (Make your normal firearms
roll to hit.) If not used within eight days, they revert back to
bright green paintballs.
Focus: Paintball Gun
Damage: Paralysis
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